I hope you all are having a good week so far.
God led me to pray over some of my older dreams recently and He told me to share this one.
Please join me in praying over it.
On June 11, 2021, I had a dream of a mom, dad, and their two children in a small café within a city. I couldn’t see the faces of the kids since there were large black cubes around their heads. I knew that the kids were playing video games that were entrancing them. The kids could still walk and see normally while playing the video games. I saw the family’s expensive luxury SUV parked outside the front door of the restaurant.
End of Dream
Black is often symbolic within dreams as darkness and evil. In this case, the minds of the children are so entranced by the dark video games that they are hardly living in reality. The eyes, ears, and minds of the children are encapsulated by a virtual reality (VR) that alters their perception of true reality. VR can be seen as the metaverse and the black boxes are seen as virtual reality devices such as Oculus VR.
The vast majority of video games are created to be addictive in order to attract a larger audience of gamers and to keep them hooked. Although most video games have addictive qualities, there are outliers such as educational and Bible-based games that are conducive to learning.
When interviewed about if video game developers design games to be addictive, Jason Kapalka, co-founder of casual game company PopCap stated, “Yes, totally. That’s the main goal you have when you design a game.”
Common addictive hooks in video games are seen through reaching high scores, defeating other players, online relationships, and role-playing as imaginary characters. The aspect of accomplishment is emphasized which makes gamers think that they are accomplishing things, but the achievements are only virtual.
The fact that these parents allowed their children to be completely living in this alternate reality shows their lack of discernment and care regarding the manipulation and addictive nature of the game system. Lastly, the family’s expensive SUV is symbolic of the family’s high level of wealth. Virtual reality can be expensive, so it shows how children in more affluent families are more likely to be playing with these devices.
We need to pray that deceptive attacks within video games and/or virtual reality would be released from the minds of children and that both parents and children would have their eyes opened to the addictive and controlling qualities found within the games.